Maxwell McIntosh

Projects
2018 - 2023
  1. USC@ETC: Future of Creative Media Resources [F]
  2. USC IPR [RP]
  3. M.I. Helmet [PD]
  4. Stiletto Table [W]
  5. EMOTION [VR]
  6. Hourglass(es) [3D]
  7. Stata Lamp [W]
  8. Brutal Wallet [PD]
  9. Dartmouth Branding [GD]
  10. Next-Gen Mask [3D]
  11. Lyon Cologne [RP]
  12. Anatomy T-Shirt [AR]
  13. Hand Sanitizing Bracelet [RP]

Key:
[F] - Film
[RP] - Rapid Prototyping
[VR] - Virtual Reality
[AR] - Augmented Reality
[3D] - 3D Modeling
[W] - Woodworking
[PD] - Product Design
[GD] - Graphic Design

USC IPR (2023)
Medium: Rapid Prototyping
Tools: Found Materials



Project Description
During my first In-Person Residential Workshop for my graudate program at USC’s Iovine and Young Academy we we were tasked with solving the problem:

What does the future of WHAT look like for WHO in WHERE?


Ideation & Process
Faced with such ambiguity our first task was to was fill in the blanks and figure out who we were designing for. This began with a class wide ideation session captured below:


From here my team tested out different options and landed on the question:

What does the future of TRAVEL look like for TOURISTS in BIG CITIES?

With our challenge prompt accepted, my teammates and I went through problem definition process and we came to the conclusion that as tourists, what we really wanted was to feel at home in a new city.

From here we landed on the OmniKey, a universal key that lets you access your hotel, rental car, and much more any place in the world, because what makes you feel more at home than getting to your doorstep and pulling out your keys. With the OmniKey you no longer have to interact with a hotel concierge desk or rental car attendants as all of your information is stored within your key’s system and you can essentially grab and go anywhere you go.

For the presentation portion of our project, our professor emphasized the importance of building a world for our product, he challenged us to: 

Create an artifact from the future that illustrates the world your solution resides in.

The artifact that we decided to create was an augmented reality kiosk that would be accessible with a traveler’s OmniKey. It is shown in the initial video on this page and in the image below:


A deatiled image of the prototype

By using found materials scattered around the class I was able to create a prototype for our kiosk that evoked a sense of curiousity in my classmates and an eagerness to learn more about our solution. 
Acknowledgements
Professor Mathew Manos, Rebecca Kioko, Connor Wu, David Canlas, Iovine & Young Academy Cohort 19